I'm not a big guy on criticism either man, but here is my first few thoughts when I looked at your portfolio: 1. More complete environments as opposed to just props. You should make environments, even if they are small, to put these props in. For example the mech, I could see that asset sitting in a nice environment built…
Hi, This is my portfolio thread and if possible i would like to tap into the wealth of information you guys have stored in your gray matter. Im going to use the thread to document the changes and additions i make to my CV/ portfolio so maybe other people like me can get some useful tips when writing their CV and compiling…
Hello all first let me say if this is in the wrong place please move it as you see fit. That said, hello everyone welcome to my first thread in which i bring to you an amazing tutorial series. It will teach you how to create a urban environment within maya. If you are just starting out then this is the perfect series for…
Hello, I've seen a lot of talented people around here, and I figured I'd ask around for some help. I'm doing a very small third person multiplayer game, which is essentially a two-player hide and seek in a procedurally generated map. In order to create higher variety in the game's map system, I'm looking for an artist that…
Hey guys, Since we just released another DLC, I thought Id go ahead and post up some of the stuff I worked on for Raams Shadow. A large portion of this was done during my internship and a few pieces after I was hired on full time. I worked on this closely with Pete Ellis, with him tackling the exterior and me doing the…
Hi I have a few questions about modeling. Currently I'm doing some environment props and targeting a developer that makes Nintendo DS games. I have searched through some of the threads that have information on the DS specs. From these threads I decided to keep my props under 256 tris probably around 64 or less, of course…
Funny story really... I completed the ArtStation Challenge and after 2 months of heavily grinding all those long hours essentially left me in trauma once it all came to an end... I've been on an emotional roller coaster struggling with this one lingering question, "So... What do i do now....?"... Spending weeks playing…
Established in 2006, Ubisoft Sofia has quickly become one of the groups most versatile studios of Ubisoft. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies including Tom Clancys Ghost Recon:…
so i just did an interview with a game studio in europe as an environment artist, for someone who live in asia, this is really exciting for me. but it's a bit weird since last time they just give me an art test straight away instead of interviewing me first. I submit my art test to them. They replied in few days say, they…
*Edit**Only looking for paid for work, I am onfortunately no longer ina position to work for rev share or experience* My name is Morrissey Alexander I am a 3D Artist with a focus on realistic environment prop art both high and low poly models. I experienced with creating models using Maya, ZBrush, Photoshop, Quixel Suite,…