Hi,
This is my portfolio thread and if possible i would like to tap into the wealth of information you guys have stored in your gray matter. Im going to use the thread to document the changes and additions i make to my CV/ portfolio so maybe other people like me can get some useful tips when writing their CV and compiling their portfolio.
I have been trying to put together a CV directed at junior environment art and testing jobs and think i have come to a place where it is almost ready to send off. Because i don't know anyone in the games industry i would appreciate it if you could check it out and see if it touches all the bases with regards to what a recruiter would look for and answer some basic questions like:
1. Is it too long.
2. Do i need an employment History (i have included one because although not games jobs i think there is some relevant experience there).
3. Is the format pleasing to look at and informative.
4. Is there anything i have missed with regards to content?
CV:
http://rapidshare.com/files/351906682/Paul_ODonovan_CV_Games.doc
Portfolio:
paulod.carbonmade.com
This will be updated in a few days with new work and screen-shots.
Replies
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Not bad, I would remove the non game related stuff though out of the resume, and add that to a cover letter. Try to get your resume down to one page. Two is ok, but I think you can get all the relevant stuff into one there. I'd echo getting your own space, i had to try several times to download the .doc and wasn't too friendly because rapidshare was busy.
Other than that, you website design is solid and clean, and your work is decent as well. While decent, you're work isn't great, and it needs to be great. There should to be at least one piece on your portfolio that makes the viewer think "wow, that looks cool".
All it takes now is practice, working on new stuff, and posting it on places like polycount to get feedback to improve.
Across all of your pieces, I think you need to add interest via things like contrast, more set pieces and dirt/grunge in some places. Some of the projects are 90 percent there, just take that levels slider and puuuusssssshhhh!
Its been a long time but i finally managed to get my own site sorted.
www.paulod.com
I would really appreciate it if you guys could give me some feedback on all aspects especially the CV/Resume.
Thanks for reading and the crits from before.
I tried with and without and i felt the text added something. If people wanted to read it they could if not they just click through to the pics anyway.
Maybe the resume and education stuff is a bit much?
You keep the text, and you have a clearer front page.
3 Questions for any patient readers:
Is the resume stuff too much?
Is it worth posting statistics for models e.g. Poly counts, texture sizes, ect?
Any other crits or comments?
Also, there's an issue on one of your images for the "Deep Freeze" project. Don't know if other people would notice it, but it stuck out for me like a sore thumb.
Your Spec/Normals are switched.
:b
www.paulod.com
i have updated with some more work. Once again any crits or comments about the website, work or CV would be much appreciated.