Been working on a galleon: It currently consists of five different texture files, mostly 256x256 and 512x512 but the main one for the deck and body of the ship is 2048x1024 (probably will get downsized to 1024x512). I'm estimating somewhere between 20 and 25 thousand tris for the finished product (hopefully closer to 20).…
Hey guys, This model is in very early stages. Its based off work by these guys - http://creaturebox.com/ By this piece in particular: Here are some renders from zBrush of the progress on his face: Still working on the body armour/suit, but it looks like so: I know there isn't a lot to go on yet, but I will be keeping you…
Today marks the first day of Spring, my favorite season! What does spring mean to you? Me: Frisbee Golf! Fresh air flow in the apartment! No more shivering out in the cold when I want a cigarette. Less horrid traffic congestion due to icy roads. The start of camping season! Life drawing in the park! Frisbee Golf!!!!
Might be of use to some people. I was doing animation exports last week, and they were taking quite a while. One of the tools guys was doing the same exports, but his were MUCH MUCH faster than mine. The difference? He didn't have the modifier stack open - he was on the creation screen. It turns out that some things that…
They boys over at Crytek had a GDC session where they talked about "Spherical Blend Skinning." Basically it's a skinning method that takes into account an underlining muscle or bone structure so that the mesh doesnt collapse into itself. My question to you is, have you heard of "Spherical Blend Skinning," and have you…
small wired problem ok lets say i have a max shader (standart) diffuse is only grey some normalbump i have a spec map with lets say a checker pattern and i have an opacity-map with a greyscale alphamap the wired thing is .. i can see (only if i render it) the specular even in parts where the diffuse is not visible bc of…
Our team has been working on a next-gen space RTS called Starfall Tactics, which is currently on Kickstarter. Here's a video of a space ship being brought to life from concept: [ame] http://www.youtube.com/watch?v=Ow41sczjo7E[/ame] Enjoy, and comments are most welcome!
Hi polycomunity, I have problem with specular/gloss on my baked normal map. I have some artefacts there, as you can see on image. I simply export from Maya my LP and HP meshes, both are triangulated, LP have smooth groups and normals exported. In xNormal I set Cage and bake classic normal map in tangent space. Then I…