small wired problem
ok lets say i have a max shader (standart)
diffuse is only grey
some normalbump
i have a spec map with lets say a checker pattern
and i have an opacity-map with a greyscale alphamap
the wired thing is .. i can see (only if i render it) the specular even in parts where the diffuse is not visible bc of the alpha map
is this a common problem ?! and does anyone know a solution ?
Replies
turn you spec map into a mask rather than bitmap
put the spec map in one slot, and the diffuse alpha in te other
you can reuse the diffuse texture, just use the alpha component
btw.. checkt the alpha map 1000 times.. it´s loaded correct and yes its the map i make changes on black is black and white is white and i tried rgb-tga and grayscale-tga.. maybe i should try a tif.. uhaaa *death*
grey diffuse material,
normalbump in bump
spec map - tga? has alpha channel?
opacity map - is this in an image alpha channel?
edit: pix would be handy
edit: the mask-map seems to reduce the masked-map-map-sice about the half or so.... why??