Might be of use to some people.
I was doing animation exports last week, and they were taking quite a while. One of the tools guys was doing the same exports, but his were MUCH MUCH faster than mine.
The difference?
He didn't have the modifier stack open - he was on the creation screen.
It turns out that some things that max does will continually do screen updates, so coming out of the modifier stack tab *CAN* speed up some functions in max.
The same applies to the panel view, something I learned a long time ago - Max is faster with 1 large viewport rather than 4.
Replies
Thanks for the tip!
Good to know!
disableSceneredraw()
-- STUFF HERE
enableSceneredraw()
redrawViews()
Its a good idea to have this as a standalone script too
enableSceneredraw()
redrawViews()
Max is the same as photoshop in that regard, they both boast the long modifier stack / many layers are possible options but both cost so I always flatten, or merge things as I go.
Most of the time, the stuff we are trying to leave open in the stack or layers is simply stuff we could more quickly redo agao if we really needed to.
Layers in max really are your friend too. Layer manage is handy once you set all your object properties to be defined by the layer which its a part of, then you can hide, freeze, change view mode and so on with one tab.
Likewise, using turbosmooth render iterations only so that once you have sorted a section you just turn off the subdivides and continue on with other sections.
r.
I've been to lazy to fix the script I started writing that triggers auto backup, saves a scene state, and collapses the modifier stack. Some day I'll get around to it but for now I just do it all manually.