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Spherical Blend Skinning VS Linear Skinning

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Todd Dinosaur polycounter lvl 18
They boys over at Crytek had a GDC session where they talked about "Spherical Blend Skinning." Basically it's a skinning method that takes into account an underlining muscle or bone structure so that the mesh doesn’t collapse into itself. My question to you is, have you heard of "Spherical Blend Skinning," and have you used it?

Big technical explanation
http://www.cgg.cvut.cz/people/PhD/kavanl1/sbsi3d.pdf
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