run through all the common fixes here: freeze transforms, delete history, weld verts, smoothing groups, delete and recreate problem edge, export to obj > import > smooth past those, it's been a while since I worked directly in maya, not sure.
Hi all, I have some images that I need to convert to normal/AO/metallic/smoothness. What are the best free tools or paid ones? I remember you had bitmap 2 bpr and crazy bump years ago. Ps seems slow process. Or can you do stuff like in Painter or Mixer? Thanks decorix
Hello guys, I have strange artefacts on my model in Unity. I suppose it happened because of a normal map. I changed export option from 8bit to 16bit (in SP), and turned off compression (in Unity). Now it looks better, but still not as smooth as it should be. Do you know any way how to fix it? (In Unityt) (Substance…
Hey guys, I have being doing some weapons recently and was looking for some advice on the age old issue of edge loops and polygon structure. I'm trying to keep my model simple and not over complicating it with endless edge loops. But by finishing or condensing my edge loops I'm getting horrible smoothing. Its only…
I am already a few days trying to model a m1911a1 of the colt in Maya, but in a certain region of the mesh I am trying to solve problems: Weapon: I insert edges loops in the region to control the smoothing of the mesh but I can not find a solution to these vertices with 5 edges
hi, I just notice something strange. the problem happen when I was explaining to my friend about MIKKT and baking etc... when I make a cube with one smoothing group it gives me this weird result. the left one I baked in marmoset. the right one I baked it in substance painter which give me a clean result. using marmoset…
Hi, i wanted to ask if is it possible to make the side faces and borders of a displaced mesh ( plane ) smooth like in Arnold or another offline renderer. Here is what i mean: Arnold: Marmoset: Marmoset material settings: The displacement is a 8k seamless texture at 32 bit in PNG. Normal Map the same. The plane has over 1.5…
right its been awhile since i did some serious normal work BUT was experimenting with baked normals for linear things like railings, sideboards etc the issue is with soft edged models at corners where the smoothing group is broken EG if you want a tiling skirting board normal map you break the edge normals at the corners…
Hello, I have a brick wall and a concrete ground. Now I want to have a smooth transition between both. How is this usually solved? Should I attach both objects into one and then paint the texture so that it transitions nice, or is it possible to have a nice transition without having both objects as one? Also this is a…