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Author:
rajkumar143
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Technical Talk
How to save smooth groups when objects are imported from Maya to 3DMAX?
fengxiaochen
polycounter lvl 2
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fengxiaochen
polycounter lvl 2
Oct 2019
maya
3dmax
fbx obj two ways i tried
so look no problem but ineed ues turosmooth with smoothing group setting
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3D modeling
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Thanez
interpolator
Oct 2019
IDK how to export hard edges from maya into smoothing groups in max. Maybe google can help there.
But for this specific model, in your last pic, hit autosmooth in the red circle by a low angle number like 5.
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oglu
polycount lvl 666
Oct 2019
In most game pipelines you need hard edges only on uv borders.
Cause of this i would ignore the hard edges on export and run a sript to create smoothing groups from uvs in max
There are serveral out there.
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poopipe
grand marshal polycounter
Oct 2019
Maya doesn't do smoothing groups so they can't be exported.
There are some smoothing group generation scripts available - not always 100% reliable though.
Failing that.. Can you derive creasing from hard edges in the opensubdiv modifier? I've not tried
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But for this specific model, in your last pic, hit autosmooth in the red circle by a low angle number like 5.
Cause of this i would ignore the hard edges on export and run a sript to create smoothing groups from uvs in max
There are serveral out there.
There are some smoothing group generation scripts available - not always 100% reliable though.
Failing that.. Can you derive creasing from hard edges in the opensubdiv modifier? I've not tried