Hello guys,
I have strange artefacts on my model in Unity. I suppose it happened because of a normal map.
I changed export option from 8bit to 16bit (in SP), and turned off compression (in Unity).
Now it looks better, but still not as smooth as it should be.
Do you know any way how to fix it?
(In Unityt)
(Substance Painter)
(Export settings)
(Normal map setting in Unity)
Replies
Make sure the source stuff you are baking out and importing into painter is also 16bit. Export at 16bit png, or 8bit dithered tga like @Neox mentioned.