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Advice on high poly smoothing...

polycounter lvl 12
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IchII3D polycounter lvl 12
Hey guys, I have being doing some weapons recently and was looking for some advice on the age old issue of edge loops and polygon structure. I'm trying to keep my model simple and not over complicating it with endless edge loops. But by finishing or condensing my edge loops I'm getting horrible smoothing. Its only noticeable at acute angles but its pissing me of something chronic!

Does anyone have any advice on how they would structure the polygons in this area?

The first image is how I have it, the second is the result I get. The third is the solution I know is possible. But it feels like it will over complicate my mesh in areas I really don't need it. Anyone got any ideas of better solutions?

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  • IchII3D
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    IchII3D polycounter lvl 12
    Do you have any advice on how you change the directions of polygon flow without breaking smoothing of sub division? Is it something that can't be done or that you wouldn't recommend? I'm trying to make a shape that has multiple curves all flowing into different shapes and sizes requiring perfect smoothing. I'm not sure how I'm going to be able to make it simply enough to flow into each corner while getting the accuracy I need without changing the flow of my polygons. The problem is every time I do it I find myself fighting pinches and bubbles.
  • IchII3D
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    IchII3D polycounter lvl 12
    This is a fairly crude and quick example, but does that mean you would do it something like this? Essentially having your low polygon model not being very accurate while focusing all your attention on the final high polygon result?
  • IchII3D
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    IchII3D polycounter lvl 12
    Thanks for your help and advice, I will keep prototyping up this back area until I get the best result and become more in tune with the process.
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