Hey guys, I have being doing some weapons recently and was looking for some advice on the age old issue of edge loops and polygon structure. I'm trying to keep my model simple and not over complicating it with endless edge loops. But by finishing or condensing my edge loops I'm getting horrible smoothing. Its only noticeable at acute angles but its pissing me of something chronic!
Does anyone have any advice on how they would structure the polygons in this area?
The first image is how I have it, the second is the result I get. The third is the solution I know is possible. But it feels like it will over complicate my mesh in areas I really don't need it. Anyone got any ideas of better solutions?
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