Hi all, A few mates and I are building an environment for a project. The premise is a Fairytale Village with a horror/gory twist. I'm in charge of building The house of the three bears from the Goldilocks fairytale. We're going to try and use the environment to tell a slightly interactive story, i.e you can walk into the…
Hello Polycount community! Decided to show you some of the latest stuff i have been working on mostly random highpolys. Critics are welcome and more stuff yet to come.
Say I'm rendering out a 2048x2048 texture in Xnormal; would the largest bucket size (512) be my best option? Do I get a better fidelity if I use a smaller one? I'm a bit confused on what exactly the bucket size means...
I've just turned off new registrations for the boards a few minutes ago. We've been having a series of Russian folks registering with scripts for what I can only imagine is future spam messages to the boards. I plan on leaving it locked for a few days. I apologize to any that this may inconvenience, except for the…
The Beat-Em-Up Challenge has ended and submissions for final entries has closed. More after the jump. We'll re-open the thread on Monday 25th October, 2010 so you can vote on your favourite entry. Congrats to everyone who finished and submitted their entries and be sure to head over to the submissions thread to look at the…
Hello, fist time posting here on Polycount! Im a 3D artist from Brazil and I visit this site for some time now but just to see others people creations, this time I thought that would be cool to show something mine here.I tried to do a "not so faithful" Gravitational beam emitter from the manga "Blame", final render was…
Hey guys I've been working on this MK23 for awhile now and I'm just about done with my high poly. Going to be baking onto a low poly. I've started working on the low poly and I got a question. On my high poly I beveled most of the edges so they catch a nice highlight (a lot of tutorials I look at do this), do I want to…
Hello! I've been doing video marketing for indie studios and got the chance to talk to Firefly Studios about their upcoming game MetaMorph, speciifcally, I did a couple of features on their Lead, 2D and 3D Artists (so far only the Lead Artist feature has been released, but the others should follow soon!) I also interviewed…
Ive been playing "How to learn 3DSMAX as fast as possible for animation" Its been entertaining ;p Besides that a little bit of zelda:tp on my mates wii, so fun, wish i had 1!!