Hi guys, I'm working on a project that requires completely sharp, non-antialiased ID maps. Any way to generate these in Marmoset 3 (or 4)? Nearest neighbour filtering or something similar?
Hello,I create some models in MoI 3D and want to retopologize them in 3ds Max using QuadRemesher. For QR to work properly I need to set up smoothing groups. Luckily MoI 3D exports all parts which need to have a unique smoothing group in separate elements. SO I quickly give them some random materials using material IDs to…
Hi, In Maya, I was wondering if theres a way to bake a colour ID map for multiple udims rather than it just baking onto one uv tile? Its for SP masking/assigning. Does anyone know of a way? Cheers
Is there any way to do this ? Lets say I paint a bunch of bolts in using Alpha brush's. Is there any ways to mask them to a color ID mask so that ever bolt goes to lets say yellow in my case which = Steel
I'm doing the bake by same name in Substance Painter 2 using a UDIM workflow. Every other texture map bakes fine except for the ID color map. I exported the highpoly from zbrush as FBX and all the subtools had their own polypaint color so I'm not sure why it is coming out as solid gray. In SP2 I tried specifying color…
Hi, I decided use 3D paint to fix seams on a character which have 3 textures assigned~ What I want to do is how I can view all the textures together and fix the seam between different texture~ I tried the viewport canvas on 3dsMax 2011 but I seems like it can only load one texture at a time~ So, I wonder how can I do it,…
I was thrown for a loop this morning when I opened my latest 3D project to find Maya 2013 x64 displaying vertex and face component ID's for all polygons. Thinking that I must have activated a secret shortcut command in the previous late night modeling session, I turned component ID's off (Display > Polygons > Component ID…
Hey everyone, I'm currently creating a character in zbrush and after using an alpha map for his jacket's zipper I was wondering if there was a way to color ID the zipper itself. I tried masking by cavity but the result isn't very clean. Not sure if it possible but that'd make the texturing part much easier :p Thanks in…
Hey guys I am beating my head against a wall here... Every time I attach something my material Ids get all jumbled up. I can change the attach options to "Do not modify Material or IDs" when I attach manually... but those attach options don't exist in maxscript? I have looked in the help and google and not found any answer…