Hello all, I'm Freelancer I'm head of a mod team that focuses on making mods for ArmA II and we're currently looking for some new members we have a wide range of available spaces. 3D Modeler.Be able to make High and low polygon models and have knowledge of how to Uvw-unwrap if not be willing to learn how to un-wrap…
Quarantine Map Originally started as a L4D map ive decided rather to us the unreal engine. Objective: My objective in creating this map is to wrap my head around the UE3, this will help me utilize all my models to there full potentianl ingame and help me understand the normal work flow needed to not only make eye catching…
Hey all. With my Comicon Challenge entry wrapping up and a month or so until DW, I thought I'd get into another learning project. I've been studying anatomy for the past few months and thought it might be best to go back to basics a little and start with a lower poly character than try and jump straight into ZBrush and…
Hello everyone, I've been on here a few times in the past. I've been creating an animated series at www.quake-rebellion.com based on the Doom 3\ Quake III Universes. For a little backdrop info on the project, I've been building it since 2007. Season 1 completed in May and came in at 70 minutes long under 11 episode…
*Edit: Delete this duplicate post please. I've sinced moved it to the Quixel Suite subsection. * Evening, Starting the texturing phase of a mini summer project and I'm having some issues with the glass material. I'll admit I'm fairly new to alphas/opacity/translucency on the whole but otherwise quite well versed. I've…
I'm having a bit of a hard time wrapping my head around tiling bricks evenly along a non-square plane. I don't know if I'm over thinking it but I've been sitting here forever trying to figure out a decent way to get it working correctly. I could do it fine if I were tiling the bricks as actual bricks, but I want a…
Greatest show or greatest show? I just wrapped up 6th time watching series, and I'm honestly considering the 7th go right now. For those of you who might have seen a few episodes and thought it was garbage, I assure you that no group of episodes could give the show justice out of context. I know I certainly had no interest…
Latest progress: mode Hey all, After I finished my hand painted weapon "Gorehowl" I thought I`ll do a model for the Sketchfab Beer Bust challenge, this time all sculpted with PBR materials. PBR shaders and sculpting is something I do much less often than hand painted so I thought this could be a fun project :) I started…
Been trying my hand at a stylized, hand painted work flow for game assets, similar to Blizzard's hand painted style of texturing. One thing I have been trying to wrap my head around is using multiple normals from tiled textures for general texture, as well as including normals from sculpting in zbrush, for eg: hard planar…
Howdy. This is the latter half of my modeling reel, complementing the long wrapped up PRR T1, Stubby Bob. Roadkill's 1949 Ford F6 with 30 inches of wheel base removed, and a blown vortec 8100 and hella wheelie potential put back in. Frame down the truck is done, mapped and rigged, and is currently being textured by a…