Hi guys, I'm new to the low-poly thing and have started using vertexpaint. When I apply VertexPaint to an object in my scene, it isn't receiving any paint information. But, when I use make a new scene and apply VertexPaint to a primitive I can paint just fine. What would be happening to my Max file that is causing the…
Hi all, I'm very new here and also to Mudbox (in fact this is my first attempt)and I seem to be having some problems with the displacement maps when transferred into 3DS Max. After i extracted the displacement map in Mudbox I tried to apply it using both the displace modifier and also in the material map slot. In both…
We are looking for Fresher/Experienced artists with Excellent Animation Skill. Key Responsibilities: * Storyboard Animations * Fluid Gaming Animations * Cutout Animations * Animation vie joints * Gaming Engine Knowledge (bonus) * Proper guidance will be given while working in-house. Position: In-house/Full Time (no remote…
Question : How do I keep my texture visable while deforming the high resolution mesh? I have a black and white line drawing with designs of a sword applied as a texture to my low resolution model in 3ds Max. I import the OBJ of the sword mesh and apply the texture to it. Then I select Tool -> Geometry -> and then select…
So I'm having trouble with baking. If I have two tileable textures, one a stone wall and one a wood floor, and apply it to a mesh I can bake those two textures onto the same diffuse map(blender). Where I'm confused is what to do with the normals. If the stone wall has a normal map and the wood floor has a normal map can I…
Hi everyone I have viewed polycount for a long time and recently joined, I need help with a normal mapping problem I've run into. I was following this tutorial http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html and i've seemed to follow all the steps correctly but my normal…
Hi, welcome
to my sketchbook! Below you
can see some recent projects I call finished. In the other posts you
can find the work in progress images. Home
viewing application For my bachelor exam I developed a home viewing application for smartphones / tablets. The application was made in Unity. I still want to add some more…
There are definitely people who specialise in landscape and foliage work - 4-5% of the art team at my studio do that pretty much exclusively and pay is equivalent to any other environment artist afaik Being able to operate Speedtree effectively is a useful skill and will certainly be considered a plus when applying for…
@kanga Yes, I am displacing and already finished mesh. I am applying the displacement on subD level 7 and I get the result on the right. I noticed that the preview match the result only if I click on the mode button in the displacement tab. I don't know if I am doing something wrong, or there's a bug in zbrush. Currently…
Only thing i can think of that usually happens is, group splitting any part of the mesh, you can ONLY subdivide if i remember correctly doing nearly anything else (if i was doing this i wouldn't do anything else if i needed just 'volume' added) will break u.v.'s edit, yes you can NOT click zremesh if you did and expect the…