Hi everyone I have viewed polycount for a long time and recently joined, I need help with a normal mapping problem I've run into.
I was following this tutorial
http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html
and i've seemed to follow all the steps correctly but my normal map applied comes out pixelated like this:
^ is what it looks like in photoshop. When i render it though it looks fine in the render window
here is what it looks like applied:
and here are my settings:
If anyone could help I would really appreciate it, it's probably something simple that I'm missing /facepalm.
Replies
Could you post a shot of you high/low poly/cage? Are you sure your cage is pushed out from the high poly?
What kind of normal map are you out putting? It looks like World space instead of tangent. Click the Options button next to the projection settings and make sure its set to Tangent.
Did you add a normal map material to the bump slot, then put your normal map into the map slot of the normal map material?