Question : How do I keep my texture visable while deforming the high resolution mesh?
I have a black and white line drawing with designs of a sword applied as a texture to my low resolution model in 3ds Max. I import the OBJ of the sword mesh and apply the texture to it. Then I select Tool -> Geometry -> and then select the Divide button enough times to set the Sdiv setting up to 6. When I start to use the standard (std) brush to trace the design to create an etched look into the mesh to make a normal map the texture looks like it is getting erased.
Thanks
-=J=-
Replies
Thanks
Just FYI.