About us: R4Reality is a new service provider studio specialized in game art productions. Our core team has developed experience working on several AAA titles providing in-game content as well as engine integration and full pipeline support. Thanks to our strong experience in the field, we can follow your needs with great…
Here is my reference. For some reason, spiders always send the chill down my spine, and combined with a human form? Even creepier. I got inspired by Jorogumo youkai from Japanese folklore here obviously. I also found a great Thai legend as inspiration: a young beautiful woman who died because of miscarried her child, but…
Hello~Second thread here, this time my female character. Same rules, start with concept design and then I proceed to modeling! Her name is Vashti, she lives in a future not too far from ours where the third world war started. I wanted to imagine a universe where elf continued to exist among humans while technology…
Hey everyone. I wanted to try creating a model in time for an upcoming movie. I've seen other artists do it before and their piece ends up being really popular when the movie is out. I chose Godzilla: King of the Monsters which comes out in May--I figured this was enough time. I'm attempting to create a stylized version of…
Greetings fellow polycount members, im currently new to this industry and hope to learn and achieve more from the comments and feedbacks i get from u all. Currently been doing classes and was suppose to base my character on a soldier theme so i decided to go for a kinda world war 2 theme soldier in it. so this is what i…
Hi there, I wanted to share a model I have been working on for a while now and have finished the high poly version, it's of the Millennium Falcon (from Star Wars) which is attached in the post. The layout of the model isn't exactly like the original. This is my first serious larger scale model which I'm looking to create…
Hey polypeople, got some projects in production, I'm trying to get better with planning and designing in order to approach building scenes with minimal problems. Working on a scene based off a concept from Guild Wars concept artist Jaime Jones. It's still extremely early in creating. Some things aren't even in yet, the…
This is looking cool so far with those bottles! We have some examples of face wireframes, in case that helps: http://wiki.polycount.com/wiki/FaceTopology
Sorry. we have been getting so wrapped up in the game that it slipped our minds. Our game is going to be an FPS with sneaking elements to it. It's going to take place in the present day or near future and is based off of events around the war on Terrorism, but has no real connection to anything that is going on. This takes…
Hey guys! I'm designing a new game-art creature.. haven't come up with a name yet. Here is the concept art I put together: And here are some early renders: Even though the concept art and the models are nude so far, after I finish texturing the skin I'm going to be adding clothes or armor. I want to create a few different…