Hello, I've not really done any enviroment modelling before and reading a few threads here and elsewhere I decided that I wanted to improve my modelling skills in this area by creating some assets or even a scene. Saw the anime film, "Tekkonkinkreet", recently and loved how the city was realised. Was inspired to use this…
Hi everyone, here is small game that I created with a new method that involve just ZBrush, Photoshop, and Unity. This is a simple and fast pipeline. First create concept/ assets using ZBrush, then render out with BPR render using the material and light your intend to have in the game. With the render you move to photoshop…
AnimTracer is a simple and handy tool for Unity Editor intended to automagically fix animations when the hierarchy of animated GameObject is changed. Reparent, add, delete or rename GameObjects - all changes will be traced. Unity stores paths to animated properties instead of references or GUIDs. That’s why when you change…
Hey everyone, I've created a texture to be used on the inside of a domed cieling and I'm having trouble getting it to map correctly. The texture is 2x2 squares, and using a UVW Map modifier in Max I've mapped the texture to planes creating the look I want, but this doesn't give me correct maps to use in UE4 (as far as I…
Okay Guys today i got asked if we can deliver a Prototype/Demo for the comming E3 in L.A. A partner of mine want to take it there to show it to some interested Publishers. It was not intended to show something off there but this would be a great opportunity we dont want to miss. Our Code looks very good already and is…
Hi all! My name is Yasmin and I'm an aspiring character designing and modeller (although the modeller part is a relatively new ambition since I decided I really wanted to get into the game industry heh). I'm a massive fan of platforming games and so my work is heavily influenced by them. Also there will be a few fanarts…
I'm trying to iron out a workflow using photoshop with 3ds max's viewport canvas and I've hit a little snag. The problem I'm having is getting changes made in either program to propogate in the other. For example, I use photoshop to add leyers and set up masks. When I save the PSD out and move to max, the changes only show…
Hey guys! Not sure if this is the right place to post this, but I need some help. I'm looking for good examples of low-ish poly character models. I'm thinking of something within the 1500 to 3500 range. Both male and female. Should be in wireframe, as I intend to study the topology. If you can think of anything that would…
Hello fellow Polycounters! Good to see you again, and thanks for looking at this thread! So I have been working on this environment for about 4 days now ( not non-stop ) and the main goal is to push myself in terms of Modular pieces for an environment and learning the PBR workflow, this is also the first time creating an…
Hello forum! So i intend on doing as much practice as i can during these summer holidays and i was wondering if anybody had some good tutorials and ideas for practice. I want to learn how to make nice looking models with good performance for games. I could really use some character modelling practice aswell. I'm quite new…