Hey everyone, I've created a texture to be used on the inside of a domed cieling and I'm having trouble getting it to map correctly.
The texture is 2x2 squares, and using a UVW Map modifier in Max I've mapped the texture to planes creating the look I want, but this doesn't give me correct maps to use in UE4 (as far as I know). I know that I can flatten the sphere UVs and create polar coordinates in photoshop, but that would remove my ability to scale the texture later in Unreal.
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As mentioned, the intended goal for this is to be used in UE4 and make the tiles scale-able if possible.
I'm a relative noob to 3ds max and am probably going about this in a totally incorrect way, so any help would be great.
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