Jan-02-2005 --Finally got the first demo and website online! DragonWarrior: Legacy is a multiplayer, co-op game based off the series "DragonWarrior" for the NES. Screenshots and other info can be found at the DWL website. Built with GameMaker 6.0 (registered) System Requirements: ========= Windows 2000 or Windows XP…
Hi everybody, I'm back after a long (and busy) leave of absence from the site :) My name is Patrick Walsh, I am a freelance 3D artist with plenty of experience in lots of different styles of modelling and even some 2D work. My speciality is of course hard surface- weapons and vehicles and also environmental and props but I…
I cranked this out as a work sample geared to a specific position that ended up getting canceled (funding), but I really liked the concept and I'm tempted to polish it up for my main portfolio. I figured I should get some feedback on it first. Basic specs were less than 1k polys, minimum textures, intended to be seen from…
Hello everyone, Shadow Demon Entertainment is in need of an exceptional concept artist and skilled environment artist to help us with our current project. Both positions are non-paying until we are funded or published. This will be a fantastic opportunity to gain experience working with a team and publishing a title.…
Hi, We are Thomas Vanderlinden and Joren Devocht, two management students at the Antwerp Management School (of the University of Antwerp) in Belgium. We're not here to spam, we're looking for willing participants in the research project for our master thesis. :) Driven by our own interests in marketing, communication and…
I was told by an artist peer that I should post my stuffs here. So just a bit of a background information about this thread. I want to switch from being a 2D to a 3D artist, I have very little knowledge about 3D and i need you guys to lead me to the right path of making a model that is usable for video game. I will keep…
Ive gotten myself a mesh made to import in to xNormal and UE3. Triangles, all that jazz but the one thing thats giving me a headache is bloody smoothing groups. Using Max 9, I'm coming up with nothing on how to export smoothing groups. I've never encountered them before, so a little help would be good. I THINK I'm doing…
If you like to retopologize by hand and don't like the white shader of the imported reference mesh - it hurts my eyes and is blinding white - and you want to set your reference mesh a lot darker so you can see its details better while creating a new retopo on top of it, here is how you: Change the Reference Mesh Color and…
This is my first ever High to low workflow/SubD or whatever the kids are calling it nowadays. My inspiration was from the TV show The Viking's on the history channel as well as Skyrim. Being a noob I don't know if I did everything in a efficient manner so I am going to go over my work flow below. Please point out anything…
Hello, I'm an aspiring 3D Artist and Game Designer who has experience in 3ds Max, Photoshop, Substance Designer and Painter as well as UE4. I'm currently looking for a place or person where I can pay for classes or be provided a mentorship by experienced professional(s) who have had experience in the video game industry.…