I have over 90 subtools in Zbrush that I need to retopo in Topogun. To begin with, I need to export them out as independent OBJ's. How would you do that without exporting one subtool at a time? If its impossible to do from Zbrush, Is there a way to do it from Maya? Also, Is there a free plugin/program similar to instaLOD,…
Getting this weird problem as you can see above. Vertices will shoot off in random directions when I extrude a mesh. I used Maya's live model function to create the arm piece. I've tried creating it manually using quad draw and placing a cylinder then snapping the verts to the live model. Both have resulted in a mesh that…
In a nutshell: Im modeling away and at some point my hotkey assignments literally change on the fly. Pressing 'W' changes from selecting the move tool to 'undo'. Re-starting maya resets it. It happens very often but I can't seem to nail down precisely which action causes it and nothing in the script window is providing any…
I am trying to bake normal map with Turtle and it gives some errors where I have hard edges. After doing some research I found that I have to split uvs where I have hard edges. If I use Maya Transfer Maps and select Match using: Geometry Normals it bakes the normal map fine but if I select Surface Normals I have the same…
Hi everybody, Im trying a new visual style, i guess you could call it 3d with pixel art textures. Something like this game Mayhem in Single Valley https://www.youtube.com/watch?v=YAE9-S-ri0s&ab_channel=PepperHomieGameReviewsandGuides I know that to have a good pixelated look I'm going to need to work with texel density I…
Hi there! I recently changed studio and forgot to copy a script for shell selection in maya! (similar to "5" element selection in 3ds max) I had a quick .mel to assign that to a hotkey, but not now. If anyone use a hotkey script for this and can help me, that'll be great. cheers -Manu
I have another question as another new guy to maya - is there an equivalent to max's path deform? I need to create a number of unique meshes which follow many unique splines. To make things easier, I would like to create variations on the mesh, unwrap them and apply a material, then deform them to curves in the scene, with…
We are a small development company working on a 3D action arcade title and we are looking for a freelance animator. The animations are to be done in Maya v7.0 and will consist of standard game animations for soldier like characters such as the ones found in the F.E.A.R. video game. We pay a flat fee per animation after…
I'm trying to figure out how to achieve a good result using the fur Shell/Fin process. So far I've only gotten so far as to testing the shell portion of the experiment and I've run into some problems. I'd say it has something to do with my UVs if not for the fact that its consistent a crossed my mesh. As you can see from…
Hey dudes, not sure whats going on here. Driving me a little crazy. I'm creating a control rig based for my character with nurbs curves in Maya 2015, and when I try to orient constrain some of the FK joints to their nurbs curve it rotates the bone (when I click the button to constrain). It only happens on select joints, at…