I know that to have a good pixelated look I'm going to need to work with texel density I was wondering if anybody here would know the best way to achieve that in Maya
This tutorial got me close but im still confuse on the part where he use pixel as his unit for the modeling grid I would rather use a real scale and try to make the texel density of my meshes work with the pixelated textures.
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I found this tutorial that was helpful
https://www.youtube.com/watch?v=dKEbhmeSuHA&ab_channel=ArtofSully