Home Technical Talk

3d pixel art and texel density in Maya

nishisu
polycounter lvl 8
Offline / Send Message
nishisu polycounter lvl 8
Hi everybody,
Im trying a new visual style, i guess you could call it 3d with pixel art textures.
Something like this game 
Mayhem in Single Valley 
https://www.youtube.com/watch?v=YAE9-S-ri0s&ab_channel=PepperHomieGameReviewsandGuides

I know that to have a good pixelated look I'm going to need to work with texel density
I was wondering if anybody here would know the best way to achieve that in Maya

https://www.youtube.com/watch?v=RQVAUaSUP-k&ab_channel=MortMort

This tutorial got me close but im still confuse on the part where he use pixel as his unit for the modeling grid
I would rather use a real scale and try to make the texel density of my meshes work with the pixelated textures.

Any general tips on that style is welcome


Replies

Sign In or Register to comment.