I am trying to bake normal map with Turtle and it gives some errors where I have hard edges.
After doing some research I found that I have to split uvs where I have hard edges.
If I use Maya Transfer Maps and select Match using: Geometry Normals it bakes the normal map fine but if I select Surface Normals I have the same issue like Turtle does.
So it seems to me that Turtle uses Surface Normals and I didn't find a way to change this, if there is such an option.
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