I have some chain links with an opacity map, i'd like the chain links to always face the camera. i think this is fairly common, just have no idea how to do this in udk. i have seen people use particles before? looking for any help, super appreciated. cheers!
Hi, I wanted to ask if this is possible where u can select some faces using a black and white map like the Vol. Select modifier in 3dsmax. Is there anything like this in Blender?
I'm having a hard time sculpting a face. I hope the smaller body is looking realistic, I think it turned out quite well. I put it there to display that this character is being stretched and is much taller than a real human. The head however, is not looking right. i've tried and deleted it like 5 times. Always looks…
Mesh + normals map causing 'hard' seams on every curved face on curvature map Hey there everyone I'm having a problem trying to bake my curvature map for part of a model. I noticed this with Painter, but as near-enough the same thing's happening with xnormal's baker, I figured technical talk is the more appropriate place.…
Hey ! Anyone know why this happens ? Mesh looks like its normals are flipped (the rubber "tire" part). I checked my normals and they are facing the right way in Max, this happens during the baking process. thanks :)
Started looking into face topology recently up until now I've mostly modelled props, so it was a bit of a leap. Any feedback would be great, especially on the topology
Hello, i want to create a warrior around and i am just starting with his face, the reference i have been using are from males between 40 to 50 years old. I feel there is something odd in his eyes/forehead area, feedback would be very helpful. Thank for your time!
Hey guys, I want to make a mask/ face accessories for UT3. I downloaded ONE of the iron guard UT3 males as a .fbx file that epic made available, but how do I ensure that what masks I make (In Maya) are scaled correctly for other in game characters, especially since I cannot export from UT3 editor or UDK back to my own 3d…
Has anyone come across a script like this? I find myself selecting every other face or edge in an edge loop quite often. Looking for something similar to the pattern selection tools in Modo. Thanks!