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Substance Painter | Baking : Mesh faces seem to be flipped

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cmdrDsig node

Hey !

Anyone know why this happens ? Mesh looks like its normals are flipped (the rubber "tire" part).

I checked my normals and they are facing the right way in Max, this happens during the baking process.

apres.PNG avant.PNG Capture .PNG Capture.PNG

thanks :)

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