Hey !
Anyone know why this happens ? Mesh looks like its normals are flipped (the rubber "tire" part).
I checked my normals and they are facing the right way in Max, this happens during the baking process.
thanks :)
Solved it by baking in Marmoset Toolbag.. Don't know what causes this, if anyone knows I'm still interested.
Is it just a known SP bug ?
If you've mirrored your geometry this can happen. In Maya I would freeze transformations (not sure what that's called in Max) before exporting.
reset X-Form
that is if you used the mirror tool. mirror modifier and or symmetry modifier would do it correctly
Good to know, thanks to you both. I'll use symmetry in the future !
Replies
Solved it by baking in Marmoset Toolbag.. Don't know what causes this, if anyone knows I'm still interested.
Is it just a known SP bug ?
If you've mirrored your geometry this can happen. In Maya I would freeze transformations (not sure what that's called in Max) before exporting.
reset X-Form
that is if you used the mirror tool. mirror modifier and or symmetry modifier would do it correctly
Good to know, thanks to you both. I'll use symmetry in the future !