I've noticed that the boolean modifier has been changed since 2016. Is it correct that in order to ie. carve out a cylinder from a box in 2017, we have to select the box now first and then add the cylinder after and select subtract? I realize that i can drag the order around, but it just seem weird compared to 2016.
hey guys i have this problem in UDK where i can take a simple flooring (4000:x 4000:y 100:z) and i bring out a Static mesh for (ie-Pillar) And i do a CSG Subtract on the floor and it crashes. Any idea's on waht this could be? Thanks in Advance, Emulsion
Hi everyone! I want to show the project I've been working on for the past few weeks: procedural half-timbered (Germanic style) house generator. https://vimeo.com/297985731 For this project I'm using subtractive shape grammar technique to create interesting silhouettes, then randomize number of storeys for each element and…
I'm using a clay-strip subtraction brush in Blender, and no matter what I do, the indentation is consistently square. You can see the sort of shape I'm getting from it in the bottom-right corner of the above image. I've even loaded up a circular texture mask to try to fix it, but this seems to have no effect. Can anyone…
i recal seeing a post here or some other forums some months ago where someone posted a link to a realtime or live booleans demo/tutorial in maya. now i cant for the life of me find where it is anymore. but it was a video of someone throwing a bunch of primitives together and within a specified boundary, some of the shapes…
Hello all! Got a new project to work on for a class assignment. I'm making a rat rod with a giant turbine for an engine. I have to keep this under 35k tris as a requirement. I have an approximate concept of what I want this to look like but I plan on subtracting some of the noise from the engine and bulking out some of the…
Coming from and artists standpoint I am aware of the visual pros of using lightmaps. Not specific to UDK, but overall, I would like to understand the pros and cons when it comes to the technical side of things. For example, how much of an impact does adding light maps add/subtract from performance? Or better yet, where can…
I'm getting some artifacts when I subtract with mesh fusion. I'm very new to the plug-in so am really just looking for a better understanding of the tool. Everybody seems to show videos of how to use it, but nobody seems to record common problems/ limitations and how they're resolved. first image shows artifacts around…
Hi I'm new to the forum and hope to find some inspiration. I'm making a program in c# and I want to be able to create, manipulate and show 3D objects.So for example, I would like to create a box, subtract a cylinder from it and present it in a window with mouse click interaction. So basically what any standard 3D modelling…
I was thinking that maybe Low Res might be better to begin with if nothing else because you can get it in the game to see what does and does not work. Versus if you start with the high, then make the low and find problem areas with the game engine. You then have to go back and add/subtract from the high, rexport and fix.…