the only purpose of polish is showoff. if its not intended to go outside the studio it only has to be practical - that is, translate the idea to the your team mates. the forms are very good and the volumes are clear. the materials are guess, tho, a lot of room for imagination and personal interpretation. the red parts…
Hello, Thanks for the feedback guys. Sorry to disappoint over the robot not looking as feminine as you would have hoped. I could always change the title, because I originally didn't intend for it to look so female like in the concept but it ended up that way. I agree with regards to the bump map. I think what I'll do is…
I've been watching a ton of curling the last few weeks. I love watching it, today's Canada Cup mens final was a wicked game. So I just made this little high poly for kicks. Also started the workings of an ammo crate after being inspired by racers texturing tutorial. I also intend to take this into zbrush to add welding…
Hi all. I just finished this dirty old engraved revolver for my portfolio. I used several dismantling and cleaning videos of this revolver as well as this vintage gun parts website for reference: https://www.gunpartscorp.com/gun-manufacturer/colt/black-pow-revolvers/1851-navy I got pretty into learning about the…
Hey everyone, I put together this environment as a school project last year. I was pretty pleased with it, but it was produced under a pretty tight deadline and I want to spend some time polishing it up. I've also switched to Substance Painter from Quixel Suite (really wish I'd done that sooner...), which is an opportunity…
Hi guys, Im currently working on a single piece for VS its a head piece and using the pre-existing hair (albeit with bits chopped off), I have bound the object to the head but im having difficulty mirroring the "head bob" animation or free flowing look" that the original hair has, so my question is how do I do this when I…
Hey, Started working on this clown for the CGhub "Nightmares" competition and whilst it would have been nice to get a low poly game mesh out for a final entry I don't think i'm going to have enough time. Ive got to the point now where I feel like i'm adding detail for the sake of adding detail so I would rather fix…
Hello polycounters this is my first post here, I intend to be hanging around these forums a lot trying to absorb all of this information. Looking forward to it! I have a quick question, working in Maya 2009, is there a way to move edge loops and verts without distorting the UV's. My problem is that I have models with…
Hello guys, thank you for having a look at my post. I have a Pinball game that has been on sale for some time, I intend to launch a new one with lots of new content. Since the tech is done, would any of you be interested in designing and making your own tables? All the coding would be done on my side, I will also make some…
Seeing the great feedback I got on my handpainted attack chopper, I felt like trying to retexture my tank in one day. The original texture is complete ass, so I felt like giving it a facelift after shooting the actual tank (german Leopard Tank) at the Isaeli tank Museum in Latrun. This is not intended to be an accurate…