Hey everyone,
I put together this environment as a school project last year. I was pretty pleased with it, but it was produced under a pretty tight deadline and I want to spend some time polishing it up. I've also switched to Substance Painter from Quixel Suite (really wish I'd done that sooner...), which is an opportunity to do another pass over the textures.
More on my artstation pageI'm looking for critique on anything that you think needs improvement/polish. I already intend to rework the floor meshes and textures, but anything else you think could do with some more attention, please let me know! Also general C&C is welcome!
Thanks in advance!
Replies
I'm redoing the candle - the original was made in a rush, and I've learnt more zbrush tricks since then (array meshes ftw!).
Just the high poly for the moment. I'm going to pause on it and come back later with fresh eyes to see if I want to change anything.
Thanks for viewing. C&C welcome, of course
Did a slight rework on the new statues. They're going to be cast bronze so I wanted a smooth look, but when I compared them to the candle sculpt, they had lost a bit too much detail in the faces:
Thanks
Thanks!
The statues feel imposing because of the lighting on them being predominantly from the ground but I feel that you can emphasize that aspect more as they dont feel very "large". Maybe tilting the god rays down and adding more warm point lights near the bottom of the statues could help create a dark cavernous feeling and create the illusion of a higher ceiling.
I don't want to model anymore props for this - its time I moved on to other projects, but I'll try to rearrange what I have for better effect.
Lots more images with breakdowns etc over on my portfolio (link in my sig). Thanks everyone - time for the next project...