They are suffering in terms of resolution. A friend of mine has tried out Robinson: The Journey and he said it looks alright up until you get close. Overdraw is still and issue, but it can be somewhat minimized by smart branch texture layout then modeling the lowpoly branches as close to the texture as possible leaving…
I designet the outhouse with the intent of making it look as if an amateur had built it on a budget, with limited resources of materials. A hunter living alone, somewhere in a Scandinavian forrest. A minimalist, and practical of mind. The goal of this project, is to practice my skills with textures painted from scratch in…
343 Industries is looking for a Senior Texture/Material Artist to join our Environment Art team. To qualify for this position we are looking for senior level experience and a super strong portfolio. PM me for more details. Cheers!
[IMG][/img] Had to do a project for class that required modeling 5 objects and then UV mapping and texturing all of them. So here is what I came up with. Any suggestions on what I can improve?
Hello guys, i am making this as texture practice and i tought the best way to achive the best result it would be to post my wip on here so i can recive some advices and critics about what i am doing wrong. Right now i am facing serious issues in defining my metal material, so advices would be great :) Heres the viewport…
I've been scrolling through my prefs and help files but I can't seem to figure out how many of you are getting those nice high res viewport textures on your models. Mine always end up looking way blurrier then they should and I can't find the "make pretty" preference. So, if anyone knows wtf Im yammering about, plz fill me…
that's quite neat - I mucked around with something similar that made use of texture arrays a little while back but abandoned it because there simply wasn't time to go back and add vertex color/textures to the meshes involved. Should work brilliantly if you plan your work out ahead of time though
As a working artist in the VFX/Game Industry; I was sharing with a friend a piece of work that had been produced by an AI from a Youtube video and he as a working modeler became concerned seeing huge part and swathes of his work being automated; specifically as an artist in smaller mobile/independant studio. The video in…
Texture#3... It's a metal furnace/chimney thingy. Uh Yeaaaaaaa. Really wish I could show the concept so it makes more sense. The texture is going to be applied to a cylinder shaped object. Crit away.
Hello! I'm working on a castle model and trying to use tiling materials throughout the whole scene. Right now I'm trying to make a spired tower with shingles that wrap seamlessly around it. For reference, here is an Assassin's Creed screenshot that shows what I'm going for: All of the roof tiles are seamless around the…