Hi, Currently, I'm finishing a handful of projects I started a while ago and only just getting around to finishing them. One of them was this Cybog Spider Lady I designed over Easter and have only just got around to modelling/texturing. The idea behind it was if all of the industrial sectors were moved underground so there…
First post here, I've been a loyal lurker for a while, not wanting to post because honestly I don't think I'm of the caliber of the average skill level that is shared through out this forum, but I've been persuade into posting here and so I will. I've recently been wanting to do some hard surface modeling because of the…
This post is also on the UDK Forum here, I just REALLY need this fixed :/ I have a material that I want to go on a trench-like mesh. I need it to blend between the surface/wall textures and can do this using a Constant3Vector Dotted with a Transformed Vector, and use this as the alpha of a lerp node to blend between the…
Never really started a thread here myself, long time lurker getting over the fear of showing work. Im working on an indie project and in my free "im bored and don't feel like working on more constructive things" mode I started a new character to sort of casually create. Im relatively new to 3d and Ive never tried anything…
What Are You Working On? AlexCatMasterSupreme AlexKola alifarsangi another caveman arun nagar Brandon.LaFrance bugo Christian Nordgren Colton Dennispls desktoppirate DeviatePanda Erik Rading Fozwroth Fraeger frmaslm Gav goatSQVIDD Hito Jakub JamesMeader Kbrom12 kimmokaunela KLICKSTOP Lawrence Preston LeoKuzyakin leslievdb…
Hey All! In the spirit of the Holiday Season - Digital Apprentice Workshop would like to share 3 Free Hardsurface Modeling Tutorials with everyone here at CGSociety and Cgtalk! The tutorials - "Inorganic Modeling Foundations" - are authored by modeling guru Grant Warwick - the winner of this years Digital Apprentice…
Hello fellow Polycounters! We are Digital Cybercherries, and recently we spent a few months developing an Unreal Engine 4 Tech Demo for the Oculus Rift called the "NewRetroArcade". You can see more about the project here: https://www.facebook.com/DigitalCybercherries New Retro Arcade Image 1 New Retro Arcade Image 2 New…
PROJECT THREAD Hey Polycount! Going to be modeling the Teutonian Tinkermeister Gregory, a Knight of Teutonia skilled with Wrench and military tactics. This is all tied up with a game I'm working on at USC called The Maestros, a UDK RTS game, so most of the construction of this unit is framed in that "Does this work for an…
Greets, Bit Fry, an indy game studio in New Hampshire that's working on a AAA-quality title, is in need of a very strong *environmental* texture artist with the ability to hand paint/sculpt textures/surfaces that are a blend of realism and a yet fairly stylized (think Pixar-esque qualities). I failed to mention int he…
So, 3DS Max is of course an industry standard tool. Historically it's been difficult to preview what art will look like in the final game, however. Plugins such as Xoliul have helped, but generally don't match the exact parameters and output of the actual game - particularly with the advent of newer PBR workflows.…