I've got this weird issue where DDO can't read the transition between colors, and it's putting transparency in those areas. Pictures to show what do I mean. ID map I've baked using Xnormal from the high poly to my low poly, I'm using Zbrush to paint the colors and followed Leslie's instructions as seen on the DDO basics…
Problem: Couldn't find where to assign material id in 3dsmax. I realize this might be a little late. But I decided to post the solution to the problem anyway.
I'm lazy, so IM just going to rip off the post from Blues News [ QUOTE ] Videogame Maker Id Software Rejected Offer From Activision (thanks Bob Woodward) is a subscription-only article from the Wall Street Journal based on a lawsuit filed by id software co-owner Adrian Carmack revealing that the artist and id Software…
Hi Teddy, Love the Suite. Still trying to figure out the best work flow pipeline and I ran into a little issue. First of all, thank you for including the new swatch.fbx file. I'm a 3ds max user so I opened it up and made a multi-sub material to use bake out my ID maps. Here's a link to the material library for those that…
@Joopson Positive, this happens most commonly when I've clicked away from the model to deselect everything and my hands are off the keyboard. Since it's a laptop, there's nothing that can touch the keys besides my hands, and those can't touch keys when my hands are away from it (and my mouse is further away). Even if it…
I'm not sure how to troubleshoot it, I was just running some baking tests on a simple object and I noticed that only the ID map had an issue, I've tried high resolutions, 8x8 subsampling but it doesn't matter. The left side comes out clean while the right side comes out with artifacts / noise, I don't know what to call it.
Hey guys, really AWESOME tool!! I'm loving it! Keep it up, can't wait to see the final version! :thumbup: I was wondering if the custom changes to the masks can be converted to an ID map or if there is an option to make those edits update the existing ID map being used in the project? Because I can't seem to find it and…
Hello community! I just downloaded the trial version of Marmoset and have been trying to find a way to import 2 materials into my scene but to no avail. My static mesh has 2 material ID's but only one shows up. Does anyone know if this is possible or am I not looking in the right place for it.
Apologies if I am missing something basic here, but I just bought QS2 yesterday and while so far almost everything is working as expected, I am having issues with the Color ID script for Maya. First off, if I try and use it as directed I get the an error reading I read on another thread to drop the reload argument, so I…
So I'm having a little trouble working out the differences between Material IDs and using Textures in terms of optimizations. I'm dealing with Mobile devices (Gear VR) and Unreal Engine 4, and from my understanding - Material IDs separate the mesh giving more draw calls, but using textures, i.e: Separating the materials of…