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IN PROGRESS: ID Maps issue

Tzur_H
polycounter lvl 9
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Tzur_H polycounter lvl 9
I've got this weird issue where DDO can't read the transition between colors, and it's putting transparency in those areas.

Pictures to show what do I mean.

ID map I've baked using Xnormal from the high poly to my low poly, I'm using Zbrush to paint the colors and followed Leslie's instructions as seen on the DDO basics tutorial:
Pants_ID_Map_2_zps7f94eede.png

And here's the ID map DDO created:
Pants_ID_Map_DDO_zps01ff8555.jpg

What's going on? Am I doing something wrong?
Also, is there a way to manually edit the ID map while in DDO if I want to make changes?

Replies

  • Eric Ramberg
    Hi!

    Im sorry to say that my reply was so slow that your images have stopped working, shame on me!

    You can absolutely edit the Color id map while working on a project, just open up your map, edit it in PS the way you want, close and save it. In your project go to Re-import inputs, re-render and Voila! :)
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