Shader Studio is a new (WIP) Unity editor extension that I am developing. It's purpose is to enable users to create custom shaders without the need to write any code through the visualization of a node-based graph. I have been developing it for a couple of weeks now and wanted to share what I have so far with others to…
Hi all. I'm a novice sculptor. I'm working on a feathery T. Rex in zbrush. I'm at the point where I want to create maps in xNormal, but first I want to tweak the UVs and create cage meshes in 3ds max. I'm attempting to export from zbrush into max, and then from max back into zbrush (to make sure the low poly .objs are the…
Inspired by this video: https://www.youtube.com/watch?v=XYPxJtra1ws ,and also by a feedback from a company I recently applied that said "my skills aren't good enough to make realistic space fighters" I took on this project to prove to myself what I'm actually able to do. General objective of the project are: - Being as…
I'm doing some animations recently and run into Bones doing unpredictable flips and rotations. For example the right arm starts at relaxed position at the side of the body, reaches up and touches the left ear. Then return to original position. There are no IK solvers, strictly FK. Standard arm structure with…
Hi All I have some timeout from work so would like to refresh my script library and i`m looking for recommendations from other Environment artists for scripts you couldnt work without. The few that i`ve always used over the years are... LocalTools - re-orientate axis for current selection from edges,faces,etc LayoutTools -…
Hello all this is my new personal demo reel as character modeler... hope you like it [ame="https://www.youtube.com/watch?v=XylbhvnLkVQ"]Umberto D'Andrea Modeling Reel - YouTube[/ame] hope in your feedback bye
I am reading a book called Stop Staring: Facial Modeling and Animation Done Right By Jason Osipa and in the book he creates his blend shapes using both sides of the face at the same time and then after creating his set, he uses this plugin for maya called xyWeightedBlend.mll to create two different blend shapes (one that…
So I was projecting an xyz displacement map in mudbox. These two heads are the same, they have the same uv´s etc, but when I apply my map as a displacement map in zbrush everything is in the wrong place. I tried applying my map in maya and it looked fine but as you see the mouth is way to the side in zbrush. I tried baking…