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Zbrush-imported texture map is offset (resolved)

greentooth
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JohannesAg greentooth
So I was projecting an xyz displacement map in mudbox. These two heads are the same, they have the same uv´s etc, but when I apply my map as a displacement map in zbrush everything is in the wrong place. I tried applying my map in maya and it looked fine but as you see the mouth is way to the side in zbrush. 
I tried baking a normal map from my mesh in zbrush and overlaying it over the displacement map in photoshop to see if they would match and they align perfectly, so something seems to be happening when I import my texture into zbrush but I have no idea what it is.

Any ideas? I have been trying to fix this for hours now



Nevermind it worked. Since zbrush flips the textures I was rotating them 180 degrees to match but it turns out I was supposed to flip them vertically, I feel really dumb right now :neutral: but at least it works now heh. thanks anyway.

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