Hey there, I'm currently on my 15004th attempt at box modelling a head and the realization that I cannot 'get it' is starting to hit. I'm ok with the 'edge-extrude' point to point method of head modelling, but not only do I find this next to impossible without ref planes, it's slow. I would love to be able to just quickly…
So, I have decided to create a thread to show progress of my 2D skills, it is an area I want to get better at. I don't have all the time in the world to practise but when I can, I will try and create stuff! So my first image is some thumbs of one of my fave characters from the warhammer universe, I have a soft spot for…
As said in the title this is the thread documenting my progress with my first full body model, every little bit of help I can get would be brilliant. Current progress from working through tutorials and looking at other model's topology: Also, if someone could tell me how to get rid of the odd shading that'd be great (scene…
Hey fellow polycounters, I hope you have a great New year's eve and looking forward to 2015! For 2014 I decided to start digital painting. And for this occasion, I decided to create a blog where I would show all the progress, all the stuff i have done. And for seeing all the things I have done, here's the blog:…
Mechanical arms blockout progress I am straggling a bit with the mech arms because i want them to look nice but the joints have to function properly. I guess it's the price i pay for not choosing one of the finished concepts, now i have to figure out how robot arms work. It's an interesting learning process but it takes…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
-Edit- 07/30/06 Going to make this page my thread similiar to conceptart.org's sketchbook progress threads. I'll be putting my work as I go so you all can see my progress. Crits always welcome, it's the only way to learn! Of course it's from a tutorial. but anyhow, I'm finally getting into modelling and trying to get…
Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…
Hey guys. I've spent the last few months learning UE4 and finally started putting my first game together. The game is going to be survival horror in the style of P.T and Allison Road. I'm hoping to get some criticism and feedback as I post some progress pics. So far I've just been doing it using the "figure it out as I go"…
Hi polycount, Im hoping to start gaining/improving some sculpting skills so I will document my progress for this model in this thread. I'm still very new to sculpting and this is my first thread in the critiques section so ruthless critique is welcomed!: I found this cool rifleman on the 2D conceptbank thread and it seemed…