Hey there,
I'm currently on my 15004th attempt at box modelling a head and the realization that I cannot 'get it' is starting to hit.
I'm ok with the 'edge-extrude' point to point method of head modelling, but not only do I find this next to impossible without ref planes, it's slow.
I would love to be able to just quickly rough out a head from box modelling and gradually improve to the point I could actually produce a decent looking head.
I've followed many tutorials, even videos which pretty much go through the entire process and I just can't get it.
The problem is that I am not improving. It's not a case of practice makes perfect because I make no progress no matter how much I do it, I'm just doing it wrong or not seeing things the way I should or something.
It's frustrating because it's one thing I really want to be able to do, I'm ok with hard surface, ok with bodies, vehicles etc (when I say 'ok' I mean I seem to see some progress or improvement each time I make anything) but I'm just going nowhere.
Any suggestions on tutorials to try, or any tips on this modelling style which could help me start making progress?
How did you guys start out with heads? Like everyone needs to learn at some point so how did you learn, practice etc.?
It's frustrating because I'm not improving, if I sucked but got slightly better each time, I'd be cool with that and practice practice practice, but as it stands I'm just getting nowhere.
Many thanks
Replies
I would also suggest looking at other modelled heads and how the artist did them.You should look at real heads and study them,reference is WIN.You might think:" Hey i know how a head looks", but that may not be true more or less.
I had a same problem with muscels, because i thought i knew where they are and how they look, but that was not true.
Just look at refs and do it over and over again, look for things which take much time and how you can improve your workflow. You will improve, trust me.
Personally i prefer the edge-extrude method, but with box modelling it can be done as good, just a matter of what you like more.
could be somthing to try
I'm ok with the edge extrude method but I just feel being able to box model would allow me to rough out quick ideas, although hearing someone say they are ok with one method but not the other is kinda putting my mind at ease a little
The Pole - Subdivision Modeling- This thread really helped me *get it* when it comes to laying out nice forms. Looking at other peoples' models is a good start. You might want to try taking some face shots off the web, and do some paintovers of topology in 2d.
Also, good idea regarding the paintover, I think having a good understanding of the topology before I start may help a lot.
I'll keep trying, I think I'll post something to get some pointers if I get stuck again!
I don't agree with it completely anymore, though, but it's nice and quick. Some good face topology reference can be found with Michel Roger.
I'd also like to mention that every time I do a head, I panick after a short while, because the result looks lousy compared to what I did last time. It's only after tweaking for a while that it turns out much better. So don't give up too soon.
Your comment about the immediate panic at the early stages of the model are familiar! I think that may be what puts me off so I will bear that in mind!
Thanks again.
http://www.arildwiro.com/tutorials/modelling/head/head.html
Its the best one I've seen, I got the furthest with it.
I think when you start modelling its hard because it looks so unfamiliar alien, the idea is too tweak it till it does look familiar dont add loads of edges, unless you really need to, dont add edges mindlessly, find where they belong.
I have seen that tutorial, Neox posted it in my last moan about character modelling, I got into it a certain amount but got lost halfway through. I think I just found either that guys video, or someone using his method on YouTube though which appears to follow exactly the same modelling process. I will revisit it!
I think following the help on here, I will test out various methods and just repeat them until it starts to become familiar.
After all, even building say a barrel or crate was a challenge initially whereas practice and repetition has made it second nature so to speak.
Thanks again for the replies.
If you want to build up forms quickly you can always go into zbrush and just sculpt from a sphere which is faster than box modeling and mostly the same process, just without messing with topology.
Also practice drawing heads.... it really really helps.
http://philippefaraut.com/store/reference-casts/planes-of-the-face.html
http://philippefaraut.com/store/reference-casts.html
imho it would be easier to learn sculpting a head and retoppo after, and then learn how edgeloops work etc but thats just me
http://www.3dtotal.com//ffa/tutorials/max/joanofarc/head1.php
http://www.mantlestudios.com/wp-content/uploads/2008/09/planes.jpg
Once you get comfortable with head planes and proportions, everything else is just details. You can block-in your models any way you want, be it clay or bunch of tetrahedrons stacked together.
With regard to the edge extrude method, do you guys who prefer it get on ok modelling heads that without ref? I would love to be able to block out heads that way since I'm ok with it, but I need a ref to line up edges etc.
And secondly, if anyone (or MoP!) could dig up that box modelling tut mentioned I'd love to check it out!
It's all about familiarity with the subject.
Obviously I have no idea on the likelihood of that happening since I'm not yet employed in the industry... but does a situation like that occur? Or would you just grab some photo/image ref that kinda suits the concept somewhat.
I noticed in the new Ballistic book on Killzone 2 they used photographs of real people for the characters heads, but say in a more cartoon or stylised situation, I can't imagine how I'd go about doing the extrusion method without some back/side planes.
There's a decent guide to proportions as seen from the front here :
http://www.vincesear.com/how-to-paint-people/
Not too much to remember, as I said.
Even when you have concept art to guide you,a lot of the time it will be a posed figure. I've seldom had model sheets to work from, and actually prefer not to have them as it makes the job much duller, more like painting by numbers.