Hello, I've already posted that in an existing thread, but haven't got any answers unfortunately, so I'll try it with a new thread. There must be somebody in this forum that can answer at least some of these questions. Very much appreciated. I'm thinking of buying a graphics tablet for texturing and sculpting and probably…
Job Description:Details: 3D Modeler and Texturing Artists will produce photorealistic models from scratch from reference images and see them through the modeling pipeline from start to finish. This is permanent job opening, this position requiring periodic overtime. Please e-mail bhavesh[at]aswaforce.com with your resume,…
Hi guys, I have 2 problems to which I cannot seem to find a solution. Hope someone can help me out. when I UV'd my model, all checkers were equal and looked perfectly fine all throughout the model. I exported my low and high poly. Opened the low poly in Substance painter and then baked my High poly model in it. So far so…
*** After more testing, the problem is not with any specific version of Painter, but with using passthrough layers and the clone brush. After a good amount of data is accrued, especially with normal channels, exporting the textures so that I can delete out the passthrough layer keeps things running fine. I've had to roll…
So recently I tried my hand at Arena Nets outdated environment art test to see how well I could do at modeling and texturing in an optimized manner. The way I saw it there were two approaches in regards to the texture layout and UV islands. This has been on my mind since execution and maybe can be put to rest :poly124:.…
Hi there, I've being around this site for a while but never posted anything, it's time I start showing some work for constructive criticism as well as giving others feedback. Any feedback to help me get better is welcome/ Don't hold back. I graduated from Teesside University (UK) with a 2:1 (a B) in 2012. I've since mainly…
Hello community! https://youtu.be/fY4rNdKypLU I love to create complete 3D enviroment. My “small universum” are done from the scratch, starting from a concept and a first draft through creating models in 3D software. Next, I compose a scene, set light, do postprocessing and finally finish on the rendering engine. The…
[important question at the bottom if u don't wanna read the rest] Yay, im finally here! on the grid... with the net and the phone and the tv. The country [canada in case ur wondering] is pretty awesome. Its actually hot here in Toronto [what? that coming from an indian?] cuz the sun pierces the skin. But yeah, im used to…
Hello polycount community, The whole idea is to be created small indie game scenes combined gameplay 2-3 minutes with in-game animation 2-3 minutes. That's the realistic expectation that can executed in open project of that kind, but the short duration will be compensated with great quality in attention to details. I have…
Is there really a large niche for AI materials? 1. Smart materials are king, and honestly the smaller and more selective your library, the better 2. You already have a infinite supply on (scanned) textures essentially, although some things might be rare The one use I can see is a full texturing pass on an asset, but then…