Hello polycount community,
The whole idea is to be created small indie game scenes combined gameplay 2-3 minutes with in-game animation 2-3 minutes.
That's the realistic expectation that can executed in open project of that kind, but the short duration will be compensated with great quality in attention to details.
I have experience in
Unreal Engine 4 since it's release September 2014.
I do photoscans, can do them low-poly/high-poly (got professional DSLR and knowledge about photography)
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Some of the game assets can be done through photoscan, but a 3D artist is a must.
I've worked as a website developer, so I can build a nice website if the project get serious.
Also, I've backed up Perception Neuron
https://www.kickstarter.com/projects/1663270989/project-perception-neuron
The pack with 30 neurons, so we will have full body mocap system in 2015 feb.
Since this is an open project,
#You work when you want to work.
#You work on whatever you want to work.
#You can criticize the project whenever you want.
Needed:
-Concept artist
- Game artist
- Environment Artist (ue4)
- A programmer C++ (blueprints)
Most important things
1. Having fun.
2. Learning and build experiencing.
Even alone, I'll finish the project, but it won't be as fun as it could be
I welcome everyone who wants to leave a note or a comment, would love to see people willing to join the project ^^.
Best wishes.
Replies
The team now have a 3D artist and programmer! Woohooo!
Here's a potato stone from me!
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