That image you've just posted at right is infamously known to be from an EA pre-rendered 'visual target' movie sonic, and not in fact realtime on the PS3. I don't know how you lot can perceive the shitness that you see quite as well as you do from such a low res movie. I don't have a strong opinion either way on the movie,…
The model compiler part of the engine will spit list of triangles out to the renderer - what the various editors show you is irrelevant. As mentioned in an earlier post, there's no guarantee that a quad/ngon will be subdivided in the same way by two different applications. The only way to be sure is to manually define…
I started to use unity and I am facing a problem, with unity baking sync. I am aware to uncheck the tanget and triangulate it when exporting the fbx and in SP I check compute tanget. so in unreal looks perfect and it syncs well. but in unity give me a bad result. so I am not sure what exactly the problem. I even try to…
Hello Everyone. So I've been recently trying to replicate this stylized metal surface detail from Michael Vicente's (Orb) Artstation. This detail is only on the cutting part of the axe, some kind of a squarish smashed shape. Michael wrote an explanation on his Artstation saying that "this is just clay brush strokes, dialed…
Hi Folks, A new update of my fan project Star Wars - Redemption is here, and this 2.7 brings new cool things to the demo. Improved lighting on Mevenn, this goes from a very simple thing (to the point I don't get why I didn't make it earlier). Simply put a spotlight dedicated only to light Mevenn in her blueprint. Without…
Looking for someone who can help scale our library of digitized eyewear styles. This position is all about scaling this process, so having strong programming skills is necessary in completing this project. The ask is to go from 3D scanned object (where components are split into different part files) to cleaned assets that…
Hello, we're a new indie game company working on a party game and we're looking for a 3D animator who can animate our characters including their facial animation. Our characters are stylized and the rig is made on Blender. They'll all have different animations according to their personalities. There will be about twenty…
http://www.fileplanet.com/files/140000/148360.shtml?r=5So, this is the game Myself and Swampbug have been working on for the best part fo the last year (It's been in development longer, we were late comers). The targeting's a little flakey in the demo (I'm told this is fixed in the final release candidate), and I don't…
I'm fairly new to Mudbox but with the help of Digital Tutors, I've picked up on it really fast. I'm currently having an issue with the Knife tool. Drawing a straight vertical line, it works great. Once I make a curve or go horizontal, that pattern stamps that vertical line instead of cuts with the Eye of Sauron stamp as…
I am wondering if anyone has any tips for good learning resources (tutorials, classes, videos, texts etc) that goes over how to create more complex rigs that abides to the 12 principles of animation (to as high degree as is relevant to rigging and 3D)? I am not only looking for some random rigging tutorial on how you set…