Hello everyone, I just finished my last project! The main goal of that project was to feel the "South of France" through this restaurant. Tell me what you think! It was meant to be created as it would be with Corona or VRay, to demonstrate again the power of realtime tools. Modeled in 3DsMax, rendered in Unreal Engine 4.21…
And get a good polyflow? Here is what I am trying to do .... build an Atlantean sword in several modular little pieces done in 3dsmax ... I want to export in low poly sufficently subdivided and then merge one into the other to create a continuous mesh without seams between objects and possibly get a good polyflow for it…
Hello,I just installed Xoliul shader onto 3dsmax 2012 and im getting this annoying problem which prevents me from seeing my model in real-time basically every time i apply the material I get checkerboard texture on the model which i have no idea how to remove so i cant see anything.I ticked the box next to the diffuse so…
I'm a student and have just started with the baking technique. The edges where I made seam to unwrap just appear like this when I add normal map, I dont know why when I render to texture for the map, it just got this result:poly141: And when I open the light map and normal map I found that the two maps dont look like they…
Hi, I'm really new to rigging, and thought It was about time to give it a bash but I'm having so many issues with it at the moment. My main problem is little fiddly bits attached to my character like overall straps. What's the best way to approach these things? I've tried weighting it heavily to the arm and lightly, and no…
I'm in need for a quick reliable retolopgy solution. I only have limited experience with the technique so I am going to have to learn a solid workflow. I'm using 3dsmax and zbrush in my pipeline. Modo has a pretty good solution I used before but I can't use it for this project. I hear good things about topogun and 3dcoat.…
Hi everyone! Finally I finished the Knight! :D More info here! Project done during the awesome workshop with Gilberto Magno. Based on the Concept art of Riiick. Modeled mainly with Zbrush and some bases meshes with 3DSmax! Re-topology done with Topogun. Baked textures with xNormal and texturing with photoshop. Real-time…
Hey everyone! Here are some props/environments I made for the upcoming spacesim game "Cosmonautica" developed by "Chasing Carrots" a small indie game company based in Stuttgart/Germany. My work includes design/hardsurface modeling/unwrapping/texturing and lighting. All modeling/lighting was done in 3dsmax and Vray. If you…
Figured this would be best suited for the UE4 subforum. I've written up a plugin for MODO which allows you to use the "Static Mesh Morph Target" material node. UE4 already comes with a 3DSMax script for it, this should allow MODO users to gain access to the same functionality. You can find the script information and…
I'm now on a new system(a 9150 dell) that has been partitioned. I'm using 3dsmax 8 on here with default viewport drivers and a diffuse ,specular level and specular color maps. I heard somewhere that directX9.0 viewport drivers let you see the specular without rendering. So I try that, no luck. Then I try OpenGL. I restart…