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[UE4] Modern Restaurant

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acidarts polycounter lvl 4
Hello everyone,

I just finished my last project! The main goal of that project was to feel the "South of France" through this restaurant. Tell me what you think! It was meant to be created as it would be with Corona or VRay, to demonstrate again the power of realtime tools.
Modeled in 3DsMax, rendered in Unreal Engine 4.21 (no RTX), Substance designer for the waxed concrete floor, Zbrush and Substance Painter for the indoor chairs, indoor plant with Megascans (atlas leaf).

https://www.youtube.com/watch?v=lXi1v-3u8aA














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