For my grad-level Environmental Art for Games class we chose a piece of concept art to build from start to finish over the duration of the semester. I chose this lovely piece from Destiny. I chose it not necessarily to get a job at Bungie (though that would be neat), but because it contained all the forms that I want to…
I'm interested in critiques, comments, and criticisms for everything I post here. I'm looking to improve my technical and artistic skills as a character artist. So please, have at it. Here's a new female heroine I've been working on. She's rendered with raw bakes at 4096. I think I need to re-UV to increase her face real…
Yo, guys. I thought I'd take a break from Ethios before I got burnt out, so I've been working on this character for last day or so. I'd been milling the design of her and her world for quite some time, but finally settled on something. And the current progress:
Hi, I am looking for 3d artist to create 3d model of main character for my game Dragon's Wandering Tavern. I am switching from pixel art to 3d, here is a steam page, so you get an idea for the style: https://store.steampowered.com/app/1672180/Dragons_Wandering_Tavern/ Twitter I just…
Hey Everyone! I started this project about 2 weeks ago and I just remembered that I haven't been sharing the updates over on the forums. So here is a rough cut of development as it sits currently. I----------------------------------------------------------------------------------------------I In excitement of the upcoming…
GameStyle: Anime MMorpg: Between the realistic and cartoonish style Hello we are looking dedicated people to join our team. Currently our team consist of 2 programmers (1 busy now) , 6 3d modelers (2 busy now), 2 music composer, 1 texturer, 1 sound fx maker, and 1 concept artist We do not expect you to work everyday but…
Hey all, Maybe this can be a discussion. A recent response of mine to another poster on this site has got me wondering about workflows, time and efficiency. In this case I'm talking environmental modeling, UVing and texturing in a modular/reusable/hero + tiling/atlas/overlapping UV sense. I've read as many articles and…
Hi! I encountered with the issue when Marmoset bakes padding on one plane, but not on another. Changing padding options doesn't help. I have already repacked UV, recreated the plane where padding must be baked. Cage is far enough. Nothing changed. Here are some screenshots
I've been trying to reproduce a displacement effect on cubes for a cloner plataform that I've seen. But after trying out and tinkering with every option avaliable on Arnold, I didn't came close to the details being so perfectly extruded and shaped. Here's my settings on Arnold and the file overall with them applied: Do I…