Hey Polycounters ! I recently made a new tool for the "face weighted" normals workflow in 3DS Max: https://youtu.be/yzfgRYphbJs A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals.This is a very versatile tool that will greatly help you dealing with "medium…
Hey guys, I'm a 3D artist and recent graduate of Digital Design, focused on Character Art and I'm looking to build my portfolio working collaboratively. I'm currently involved with an indie project in an unpaid role, where I am creating hard surface models and texturing them for Unreal Engine 4. I'm looking for paid work,…
I've started a new side project this weekend. I want to brush up on my Marvelous Designer and character skills. I also want to do some animation and make an asset package to sell with some sex appeal. So I am making Yoga Studio, which will feature a couple of beautiful people doing yoga poses in a studio environment. I'll…
As per my normal workflow, I modelled a character in Zbrush, then took it into Maya for retop. Once the low poly was made, I then textured in Substance painter2. All well and done. Then as I normally would do (because I just don't get posing in Maya just yet) I took the low poly into Zbrush again, and posed it. Aaand then…
Hey everyone :) ! I am an 3D artist based in Los Angeles. I've worked in both Film and Games. My most recent experience is with mobile games, so I'm familiar with that pipeline if need be. My main proficiency is in Character and prop modeling. I've also assisted in producing environmental assets as well. I also act as a…
Hi, I’ve been working on this model for some time and I wanted to share the progress. I was going to leave it as an untextured sculpt but I thought it would be better to put some colors on. I created a less dense mesh to bake the normal maps. The model was made with 3ds Max and ZBrush and was textured in Substance Painter…
Hello everyone, I put in a free download real-time material ball. With a complete set-up in substance Painter so you can quickly and easily create your materials. I also offers a full set-up in Marmoset to make your renders (rendered image and video viewer). Everything is already configured for you ! Your turn to play…
Hi , My name is Rahul Singh and I'm a self taught 3D Artist with the knowledge of next gen gaming pipeline . My goal is to become a Game Character Creature artist and I have uploaded (on artstation) some of the work that i find are my best pieces that I have made during my learning experience so far. My software expertise…
I'm having some issues with this mesh. It's only a quick test bake so far using Max 2013 with Toolbag 2 for viewing bakes. Smoothing groups are set from UV shells and the mesh has been triangulated before export and baking. The baked result: Wires (it's fairly low poly, maybe this is an issue): Most of the bake comes out…
I've been playing with photogammetry. It's real neat. I know how to build my own scans in auto desk remake and agisoft photoscan (though I much prefer remake). I want to combine all the landscapes I've scanned into one environment. I could bake down stuff to the lo poly version of each mesh seperate but with ssao, the…