I've been playing with photogammetry. It's real neat. I know how to build my own scans in auto desk remake and agisoft photoscan (though I much prefer remake).
I want to combine all the landscapes I've scanned into one environment.
I could bake down stuff to the lo poly version of each mesh seperate but with ssao, the seams between where one mesh ends and begins is significant and not pretty.
I want to bake each of the hi poly stuff down to different sections of a single lo poly mesh that is a retopo and merge of all the hi poly stuff. Is this possible? I'm guessing it is, but I'm not clear on where to start?
I use marmoset toolbag 3, zbrush, and blender. I prefer marmoset for my baking stuff. Blender is my second preferred program but it's baking stuff is buggy. Zbrush I just use for surface detail, final touches, quick and dirty remeshes, and uv master unwrap.
Any advice? I'm also willing to try other programs too but I have a strong preference to stick with what I'm familiar with.
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