This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
Hi!The screenshots tells the best whats my problem. I want to merge the corners. If I I will rotate panels in the corner by the 45 degrees they will narrow. I was looking for some solutions in architect visualization tutorials but couldn't find any (solutions, not films :P).
Trying to bake out my maps in substance, and I'm getting this result like someone took a bite out of my mesh, have no clue what is causing it, any help would be great. Issue: Picture of low and high poly versions of the mesh being used to bake: Thanks for your time!
Hello guys, I have a problem with the ring selection mode and I can't find a solution and I hope it's just my fault. Actually I am switching to Max and as a beginner task, I want to create a foliage. Plane is created, added several cuts here and there and now I want to add some edge loops. For this I use the connect tool -…
'Ello! I've been creeping around the forums for quite a few years, but never actually started a thread of my own to actually showcase/get feedback on my works. So here goes. Decided a few weeks back that I should grab one of my super old models from the depths of my old backup hard drive, and re-do the textures on it.…
model so far, would 1 texture per building and one for all the other stuff like wooden fence and metal stairs be acceptable? and whats max resolution i should go on anything?? the final look will be the 2 foward building will be made of old wood and the two will be made of old brick,to show a house that has been expanded…
http://www.vg-forum.it/showthread.php?t=21070 has a couple environmental concepts as well as screenshots this link has a bunch of concept shots as well http://capcom-town.es/2007/12/23/artwork-y-screenshots-de-bionic-commando/ http://www.neogaf.com/forum/showthread.php?t=223530 Some of the screenshots are duplicated across…
Hey everyone what's crackin? I saw a really old thread about art books but didn't want to resurrect such and old thread. I am looking to get into 3d Environments and was wondering if anyone could recommend some good art books. Ones that show more than just a finished product. So far I have grabbed the Dragon Age…
Hi guys. So after seeing all these threads about Substance Designer I had to pick it up. For the start I tried to make some tileables by just using what is inside substance (no custom maps used). This is my first texture that I made in Substance. Decided to go for an old concrete wall for the first attempt because it…
Hey, I know this is an old thread but I found it because I was trying to do what @pior is talking about and wanted to share my solution. I ended up making a simple addon that stores the vertex normals to a color attribute so you can paste them back later. You can get it here.