Trying to bake out my maps in substance, and I'm getting this result like someone took a bite out of my mesh, have no clue what is causing it, any help would be great.
Issue:
Picture of low and high poly versions of the mesh being used to bake:
Thanks for your time!
Replies
https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map