1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
Hi, I'm currently working on a game called Kindred as part of a very small indie team, we haven't released much content for the game and are just moving on from our prototype character and environment to creating the final set of characters for the game. So I've exported busts of the 5 main members of the Truek tribe and…
I'm doing a childs head character and wanted to post updates here and request any feedback or critiques. I'm modelling in Maya, and Rendering With Arnold. The topology i'm pretty happy with save adding or deleting an edge loop or so. The form keeps getting mushed around as I rethink the placement so there are messy bits…
My company has a custom .fx 3d Max material and I'm trying to hack together a script to automatically assign texture to it. I have it working however the box with the texture name is "disabled" and I'm trying to figure out how to enable it. I don't really even know what to search for. This is the code from the material…
Note: I'm using Motionbuilder 2014 What is the correct way to animate the translation of my character in the scene after I've applied my walk cycle to it? I've got my smooth looping walk cycle on the spot/without translation and I've been trying to use constraints to animate the path that my character follows. I've drawn a…
Basically I want to achieve the following - the only difference being that I want it to work { VertexShader = compile vs_3_0 VS(g_LightPos); CullMode = ccw; ZEnable = true; ZWriteEnable = true; AlphaBlendEnable = true; if(g_enableAdditive) { SrcBlend = One; DestBlend = One; } else { SrcBlend = SrcAlpha; DestBlend =…
It's finally out! So this is my first game that i have done by myself, It was a hell of a lot of work teaching myself to code. But i feel like it's something i can be proud of and hopefully it will help me get a footing as an indie developer that can do this full time!…
My first Unreal Script Editor Description: Unreal X-Editor is my new editor for creating/editing Unreal Script files. Unreal X-Editor is packed with rich features that makes Unreal Scripting easier for both beginners and experts. Listed are the features of Unreal X-Editor. Features:* Class Tree Viewer * Autocomplete *…
My prototype of better Expert Mode for 3ds Max - FullScreenModeScript. It has still some bugs when you are using user defined toolbars it doesn't hide them like main toolbar because I don't know how to handle toolbars and operate with them - tried windows.getMAXHWND but didn't find solution. Code: -- FullscreenModeScript…