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First solo game released! “Kickball Champion of the World”

polycounter lvl 10
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Muzzoid polycounter lvl 10
It's finally out!

So this is my first game that i have done by myself, It was a hell of a lot of work teaching myself to code. But i feel like it's something i can be proud of and hopefully it will help me get a footing as an indie developer that can do this full time!


https://itunes.apple.com/us/app/kickball-champion-world/id836388314?ls=1&mt=8

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It's out on iOS right now, but i'll be porting to android when i get enough money from the iOS release to buy some android devices.

Note i don’t recommend getting the game if you only have an iPhone 4 with iOS7. It is smooth enough on iOS5 but 7 just killed performance completely. Running that many physics objects and explosions is pretty taxing on the phones. I’m going to try and sort this out when i get back to australia though.

I plan on adding a ton more animation and supporting this for as long as i get people playing it :).

EDIT: i held off on posting v1.0 as it had a screen dimming bug but the new version is currently being propagated through the store.

Replies

  • ysalex
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    ysalex interpolator
    Hey man I just got it haven't had a ton of time to play. I enjoyed playing, plus the animation are pretty slick.

    Only problems I had were that the iphone dimmed on me like I had been leaving it alone, not sure if there is anything you can do about this, and then the noises. I wasn't prepared for that loud girly yell, haha, it startled me and made me think I probably wouldn't open this in public. Also the girly little sequels were kinda.... suggestive, not intentional I'm sure but not what I wanted to be thinking about while playing.

    The game itself is fun for a bit but I have a really hard time controlling where the ball goes. I feel like I'm just chasing the ball around hoping to god it hits an explosive device (should be better marked I think), and save me.

    Anyways its cool stuff, I'll keep playing maybe some of these points will become more self evident to me. Super congrats on getting it out there, I'm amazed.
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Hey man! thanks for playing. I've fixed the dimming bug, and that should update pretty quickly, it went live before i made this post so i am surprised you got 1.0.

    For controlling the ball, try hitting with the side of the character and not just the head, And to hit the ball low wait till it has almost hit the floor then slam into it.

    With the girls voices i was prepared for that, if you pause you can just turn down the voice acting to mute it. Voice acting is super hard to get right especially for effort noises (this voice actor was the best at is out of 30 and i thought she nailed it), I think i want to do another pass on all of them next update and get some more done, but try and nail it a bit better.

    The pickups yeah i think i need to add some animation to them to make them stand out more.

    All in all this has been a hell of a learning experience trying to get everything and not just the art to a professional standard, and i'm not sure i even managed it. Even if this release doesn't prove to be too successful at least it is experience under my belt.

    Thanks a ton for the feedback!
  • jesterhead
    Really love the animations and will buy it tomorrow when money is coming! I should have some time for playing it this weekend and come with my thoughts on it next week!

    Keep up that good work!
  • Beestonian
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    Beestonian polycounter lvl 9
  • Muzzoid
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    Muzzoid polycounter lvl 10
    I've had a few requests for some video so i'll have to make something tomorrow :D.
  • NegevPro
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    NegevPro polycounter lvl 4
    It is incredibly inspiring to see you finished this! Definitely going to check it out tomorrow!
  • Lamont
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    Lamont polycounter lvl 15
    Congrats!! I will buy :)
  • Fomori
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    Fomori polycounter lvl 12
    Incredible animation. Well done on learning all the coding stuff sir. i'm in the same boat with that. Will pick up the game.
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    Awesome, what programming language and tools did you use? I've tried on and off for a long time to make my own games but I've never really felt at home programming :P
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Thanks everyone :D.

    Justin, i used MOAI and it's mostly coded in Lua. but the engine is c++. It's not very popular aside from the fact double fine uses it.

    If you want to get into making games i think Lua is a good jumping point.

    I think LOVE 2d would probably be a good starting point. I have heard a ton of great things about it. What i would honestly recommend is just getting in and making a few arcade game clones, but don't follow tutorials, just try and work it out yourself looking at some other peoples source code in the same engine. I failed for a few years to pickup programming till i stopped expecting tutorials to think for me.

    https://love2d.org
  • haiddasalami
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    haiddasalami polycounter lvl 14
    Hey this is looking cool Muzz. Sorry dont have an Iphone but looking forward to an android port :)
  • Muzzoid
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    Muzzoid polycounter lvl 10
    I had some guys at the offices i work out of offer to lend me an android device so i'll see what i can do. The game uses a lot of physics so it will be interesting trying to make it work on different aspect ratios.
  • thatanimator
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    thatanimator polycounter lvl 6
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Thanks man!

    Gameplay gifs!

    DelightfulCreamyBluefish.gifBelatedFantasticGrasshopper.gifHospitableAccomplishedAcornweevil.gif
  • D4V1DC
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    D4V1DC polycounter lvl 18
    Congrats looks wicked!
  • JordanN
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    JordanN interpolator
    Nice artstyle. We need more cartoon games that look original.
  • SanderDL
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    SanderDL polycounter lvl 7
    Cool man! Congratulations on the release! I don't have an iOS device either but if you do an Android release, I'll surely get it.
  • kotter
    looks awesome! Got it for my 4s to support it even though you didn't recommend it. It crashes after the "touch to start" screen though :/
  • Malus
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    Malus polycounter lvl 17
    Holy balls of awesomeness!! Congrats Muzz. :D
    Don't have any Apple products myself but I'll be pitching it to everyone I know who does. :P
  • pior
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    pior grand marshal polycounter
    Congratulations !
  • Xoliul
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    Xoliul polycounter lvl 14
    Hey man, super impressive you got this done. Looks awesome too!
    I'm interested in your choice for merely a platform and not a more friendly, complete engine like Unity. Did you feel it was easier to just start more from scratch ?
    Also, myself I feel ok with programming things, but for a project of even small game size, i feel like my class structure just goes a bit out of control and I'm always super messy. The real 'code architect' stuff, you know, how the big picture fits together. How did you deal with that?

    Oh and how long did it take you? Was this on the side next to a fulltime job?
  • low odor
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    low odor polycounter lvl 17
    This is sweet man..awesome work!
  • Muzzoid
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    Muzzoid polycounter lvl 10
    kotter: Another friend had that issue, but it was fixed by restarting their phone. Give that a shot and let me know.

    Thanks Everyone!

    Xoliul, yeah the engine thing seems to be a hot topic for a lot of people. For me i chose Moai because this was as much a learning experience as it was making a game. Things did get messy, and realistically if i chose a far more structured engine i would have been done in a lot less time.

    But that wasn't the point i wanted to jump in and learn how things actually work, i ended up implementing texture atlases by myself, and wrote my own scene manager and handled all my own game loops. All this is super important because my next game idea is going to be very math and architecture heavy, as i want to do a 2d verbal space program style simulation cross a strategy game. And that's going to have a ton of fun engineering challenges that i don't think i would be ready to tackle if i took the easy way round for kickball.

    in hindsight however i don't think i would have recommended to myself to go this path, i think using a simpler engine like love2d and releasing a few little games for free on the web would have been much better than spending so long on an iPhone game which was about 2 years but that was on and off, while learning to code and in between a lot of jobs.

    So far sales have been less than stellar, but i'm just going to keep plugging away at it and expand the game out with another mode, (time attack! with bosses and special enemies!), a lot more animation and music and some other stuff. I think it's one of those things that will never make me rich but it will probably be a good supplement to my freelance work :).
  • Ben Apuna
    Congratulations! that's a huge achievement. I love the art style and animation. Sorry I don't have a idevice to actually try it out on.

    I'm a little surprised you chose MOAI... IIRC it seemed pretty unsupported with poor documentation the last time I took a look at it. That said, I think it was probably your determination to actually finish a game which influenced your success much more than the tech choice behind it.

    I'm looking forward to seeing more games from you in the future :)
  • Muzzoid
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    Muzzoid polycounter lvl 10
    the documentation isn't toooo bad, it could be a lot better but the reference was enough to get me out of most of the trouble.

    Though currently there is a community branch, and is getting constant updates now. It's turning into quite a cool little engine. Though i wouldn't recommend it to someone like me when i was first starting...
  • Avanthera
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    Avanthera polycounter lvl 10
    Looks amazing! I don't have an apple product, but I look forward to an Android version! I'll try pimping the game a bit, as it looks dope.
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    Congrats Muzz! I saw this on the app store and thought it was familiar. I must have seen it on here before. Really awesome style.
  • Mio
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    Mio polycounter lvl 13
    just bought one! really enjoy the game! :D
  • Memory
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    Memory polycounter lvl 10
    Congrats Muzz, unfortunately android user too! Have you considered unity? NVidia physX and pretty easy to deploy to specific device.
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Thanks everyone!

    Memory: the idea of 90% of indies using the one technology scares the fuck out of me. No thank you.

    "If we all reacted the same way, we'd be predictable, and there's always more than one way to view a situation. What's true for the group is also true for the individual. It's simple: Overspecialize, and you breed in weakness. It's slow death."

    -Ghost in the shell
  • commador
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    commador polycounter lvl 14
    Very cool Muzz! I love all the animation. Nothing is static and incredibly smooth. I hope it becomes very successful, and I look forward to seeing the Android version soon. ;)
  • bounchfx
    this is too cool, I'm going to buy it right now. I love the style and feel of it.
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    Played the crap out this today Muzz. So good! Some suggestions:

    Make it so my phone battery never dies.

    Any chance of getting touch control or tilt control? Be cool to touch or flick to kick.

    Otherwise this is awesome. Top notch animations.
  • Jason Young
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    Jason Young polycounter lvl 14
    Congrats dude! I purchased and my 4y/o daughter really likes it too! She wants to know what the girl's name is. :)

    Only issue I've noticed so far is the icon doesn't install on my ipad. Just gives me a blank grid with circles, and reinstalling didn't fix it. Not sure if that's on your end or mine. Installed fine on the phone, though.
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Ah that's because i haven't set it up as a universal app yet, (i don't own an iPad). I'm going to try and borrow one and make it universal for the next release.

    Her name is Elly ;).

    Thanks everyone, it really means a lot! All the good feedback makes me think i might be onto a winner, if i can flesh it out more with how everything works.
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    I haven't put too much time into it because I've been busy but my initial impression is that it's too easy. Maybe have different difficulty levels you can select at the main menu?
  • Joopson
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    Joopson quad damage
    Hey Muzz, is the game still available? I remember seeing the great art and being excited for it, but only just noticed now that it was released a year ago, but I can't find it in the itunes store.
  • RN
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    RN sublime tool
    Muzz, if you read this, can you tell how you made the title graphic (the logo). Did you use a font, or did you design the typography yourself?
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Wasn't expecting to see this thread again.

    Joopson, sadly i was loosing money having it online on itunes. I was probably making $2-$3 a month which wasn't even covering the iTunes dev fee. So i couldn't really justify paying it unless i put in the time to try and re-brand the game and improve it to change that. Maybe i might get back into it at one point...

    I decided to just move on instead.

    Kryzon, it was a font, i don't really see the point in making your own typography besides modifying a font to some specific need. Other than that it was using a bunch of layer styles and font deformers in photoshop.
    http://www.dafont.com/moan-lisa.font
  • Joopson
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    Joopson quad damage
    Aw, bummer! But totally understandable. I've heard similar things from quite a few people developing for iOS.
  • RN
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    RN sublime tool
    I hope you keep animating. Those graphics are charismatic.
    If you happen to have time, you should write an article on animating 2D cartoon art for games. I'm personally fascinated by this subject.
  • Daew
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    Daew polycounter lvl 9
    @Kryzon Muzz is developing something really cool, you should check it out. http://www.polycount.com/forum/showthread.php?t=136854
  • Fomori
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    Fomori polycounter lvl 12
    I had been playing this every now and then. My son was also loving it. I think it's really cool!
    It's a shame the Apple store is so saturated. So much work is required outside of the game to get eyes on it. :poly138:
    Looking forward to trying your next project.
  • RN
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    RN sublime tool
    Thank you for the link Daew.
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