Hello. I'm trying to build a portfolio and skillset to work with character design in games, and I've been watching talks and reading articles about which kinds of skills and knowledge I should have. I already have some basic handpainted skills, but I still do it in quite the crude manner. I actually open the OBJ in…
Character made originally for the Salvage game project which is set in post-apocalyptic San Francisco. The Ranger is the lighter stealth-oriented class with greater mobility. Made with Maya, Zbrush, Mudbox, and Photoshop. Rendered in Marmoset. Any comments are welcome.
Hi guys , I'd like to show you my first handpainted character. I made it in blender. What do you think? Have you got any advices? I'm not sure about painting folds . Thanks for reading.
Hey guys! My first post here, I've been told to join many a time, but I'm only just getting round to it! I'm currently at University studying Computer Games Design, and one of our modules is Body Modelling, with the aim to create an anatomically correct model of a character of our choosing. Thus, I chose to break the mould…