Hey guys! My first post here, I've been told to join many a time, but I'm only just getting round to it!
I'm currently at University studying Computer Games Design, and one of our modules is Body Modelling, with the aim to create an anatomically correct model of a character of our choosing. Thus, I chose to break the mould a little (everyone else is doing athletic/skinny characters) and model an overweight, Sumo Wrestler!
I finished the base mesh about a week ago after spending ages deliberating on the best topology, then just decided to take what I had into Zbrush to see the effects of any bad topology. After all, you learn from your mistakes.
Ignore the bad UVs, they've been fixed since!
I then took the mesh into Zbrush for a bit of sculpting... Now you must remember that I have never touched Zbrush before! This is purely me experimenting and following various techniques I found on the internet, with a little of my own.
I still need to do the head and hands, but apart from that it's getting there. I also need to do high detail such as skin pores and all that jazz, as far as I've gathered about Zbrush.
Do let me know what you think, I'm trying to better myself at modelling and sculpting, even though I hope to get into level design further down the road.
Cheers!
Replies
This is an okay start... freaky f@cker who made me spit coffee.. so something is alright
Tips: Ears and face are not quite positioned there, i think the skull is big at he back is hard to tell. neck looks... weird... I know you may intend it to be a mask but it looks off... it should come inwards at the chin. Exagerate the flab... and then imagine gravity acting on them.
You forgot to get references and look at them...
Do all this before pore etc
I think you simply need to raid google for like 5 minutes and you'll see..... References from the power of google...
http://images.google.nl/images?q=sumo&oe=utf-8&rls=org.mozilla:en-GB:official&client=firefox-a&um=1&ie=UTF-8&sa=N&hl=nl&tab=wi
I haven't really worked on the head or neck area yet, I've been mainly focused on the torso, arms, legs and feet. I do have a lot of reference already, I am working with them closely.
Thanks for your feedback! It's great to hear somebody else's opinion.
The placement of the nipples is also bugging me perhaps putting them more closer to the moob fold would make more sense.
I will hopefully have updates soon, I'm focusing a little on my animation module at the moment just to get it out the way, then I can dedicate my time to this module
Been working a lot more on this sculpt, really enjoying it! Got about another 2 and a half weeks to re-top this and then texture it. It'll be hard but I should have enough time to get it done.
Started the head sculpt, and it's coming along quite nicely. Need to do the lips next, then work in some fine skin pores and wrinkles to make it look more human. Let me know what you think!
Don't be shy guys, comment away! :poly136:
Long story short, you need to think of the layers you are building upon. Thick, mesomorphic skeletal structure, powerful muscle, then a thick layer of fat. Again, reference is key here, Beyond sumo wrestlers you can look at strongmen and powerlifters to see similar builds.
Here's a pretty much final render with textures:
Come on guys, don't be shy! Rip it to pieces, let me know what's wrong and what could be done better. It'll help me learn! I'm happy overall with how it's turned out, it's been a great learning experience. Never modelled anything quite this complex before. Assignment hand-in is next week so I won't be able to change much, but I'd love to know what you think!